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Design Patterns with Real Projects

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This book teaches design patterns in practical language instead of interview-only definitions. It covers object-oriented design pressure, SOLID thinking, creational, structural, and behavioral patterns, and how to apply patterns in real projects without adding unnecessary complexity.
Level: intermediateLanguage: EN EnglishRating: 0Reviews: 0
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01Chapter 1: Introduction to Design Patterns and Real Design Pressure02Chapter 2: SOLID Principles, Composition, and Code Smells03Chapter 3: Interfaces, Abstractions, and Dependency Direction04Chapter 4: When to Use a Pattern and When Not to05Chapter 5: Factory Method and Abstract Factory06Chapter 6: Builder, Prototype, and Managing Complex Construction07Chapter 7: Adapter, Facade, and Bridging Mismatched Interfaces08Chapter 8: Decorator, Proxy, and Extending Behavior Safely09Chapter 9: Strategy, Template Method, and Replacing Conditional Logic10Chapter 10: Observer, Pub-Sub, and Event-Driven Collaboration11Chapter 11: Command, Chain of Responsibility, and Request Pipelines12Chapter 12: State, Mediator, and Coordinating Complex Behavior13Chapter 13: Applying Patterns in Web and Backend Projects14Chapter 14: Refactoring a Messy Codebase with Targeted Patterns15Chapter 15: Testing, Performance, and Pattern Trade-Offs16Chapter 16: Capstone: Build and Review a Pattern-Rich Project17Appendix A: Commands and Workflow Cheat Sheet18Appendix B: Reference Architectures and Patterns19Appendix C: Common Mistakes and Fixes20Appendix D: Best Practices Summary
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